Midi

MIDI in Detail #

Musical Instrument Digital Interface, or MIDI is what it sounds like, the primary way to get data between devices digitally. Want to tell a hardware synth to play a sequence you arranged on your computer? MIDI. Want to play notes into your computer using a keyboard? MIDI. Want to sequence drums, with varying ‘velocity’ on each hit? MIDI.

Sounds Great?

For the most part, yeah. Everything works together and you can make all your hardware speak the same language. Let your keyboard talk to your computer and then your computer talk to your drums so that you can play the drums with your keyboard! Send automation from your computer to a parameter on your synth to vary the sound over time, whatever.

The Catch? MIDI is outright ancient by technology standards, having come out in 1981. It’s so damn old, that it’s (mostly) a 7-bit standard. Now, ideally, a musician shouldn’t have to know all this shit and the gear should stay out of the way. Unfortunately, we’ve been sticking with this standard for so damn long that basically everything abuses it in one way or another to the extent you sorta have to know how it works. So, 7-bit, what does that mean?

Well, it’s talking about bits, so 1’s and 0’s. For each message in midi, you get 7 bit’s of data. So, when you turn a knob it can range from 0000000 to 1111111, which, works out to be 0 to 127. This means each knob, even if it feels smooth to you, only has 127 distinct levels whatever it’s talking to can receive. This is really bad. But, wait, it gets worse. This applies to *almost everything in MIDI, so how hard you hit the keys and how finely you can set the volume with a physical slider. Clearly, this blows.

And, it so happens, everyone agrees. Because of that, there’s a whole fustercluck of solutions. Some you might see include

  • MIDI Non-Registered Part Number (NPRN) is one way MIDI controllers can send higher resolution signals (14bit so, 0 to 16384) by putting two, 7-bit CC’s values together such that one controls the Most Significant Byte (MSB) and the other the Least Significant Byte (LSB)
  • Open Sound Control (OSC) isn’t MIDI, but rather a competing standard that’s much higher resolution and can work over ip (wifi), but it’s not universally supported like MIDI
  • Mackie Control Universal (MCU) is a fustercluck of a non-standard developed by Mackie, a particular hardware manufacture, for one of their products. Originally MCU was made for Logic but eventually the control ‘standard’ wound its way into other DAWs. It mostly provide a ‘universal’ mapping for common functions like mute, solo, track select, EQ and what not. It basically just sits on top MIDI.
  • Midi Polyphonic Expression (MPE) is probably the most convoluted of the workarounds, but it will require some more explanation, so I’ll come back to this in a second.

“Alright”, I hear you thinking, “so MIDI is a fucked up standard, what is it good for then?”

Well, it’s pretty much still the only one you can sequence notes in your DAW, that all instruments interface with each other and a computer, and often the only way you can control digital instruments and effects from hardware.

So, let’s poke into some of the common MIDI message types, starting with the most obvious: Notes.

Types of Midi Messages #

Notes #

MIDI notes range from 0 to 127, with the highest note, 127, being a G9 @ 12543.9hz and the lowest, note 0, being a C-1 at 8.176hz. Obviously this is more than the standard full 88-key piano.

Given human hearing starts at about 20hz, the lowest notes are inaudible except for harmonics assuming no octave shifting or other quirks. As such, these lowest notes are often repurposed for control messages, though even then a lot of sound sources will only respond to a limited range of these notes anyway.

While MIDI does have an extension for supporting alternate tunings, it’s rarely directly supported. As microtonal and other non-12TET (12 True Equal Temperament) scales have become common, various tools exist to use MIDI pitch to force notes to a chose scale anyway.

General MIDI, one of various MIDI extensions (that often get ignored anyway) also defines a few specific instruments to belong to specific midi channels (rarely used unless listening to midi files directly with soundfonts) and a mapping for drums, which is used a bit more often, and is generally close to the normal mapping you’ll see in tools like Ableton’s Drum Rack. If you buy an electronic drum kit or use a drum machine, it’s likely to at least try to respect this mapping.

General MIDI Drum Map
KEY NOTE SOUND
35 B0 Acoustic Bass Drum
36 C1 Bass Drum 1
37 C#1 Side Stick
38 D1 Acoustic Snare
39 Eb1 Hand Clap
40 E1 Electric Snare
41 F1 Low Floor Tom
42 F#1 Closed Hi Hat
43 G1 High Floor Tom
44 Ab1 Pedal Hi-Hat
45 A1 Low Tom
46 Bb1 Open Hi-Hat
47 B1 Low-Mid Tom
48 C2 Hi Mid Tom
49 C#2 Crash Cymbal 1
50 D2 High Tom
51 Eb2 Ride Cymbal 1
52 E2 Chinese Cymbal
53 F2 Ride Bell
54 F#2 Tambourine
55 G2 Splash Cymbal
56 Ab2 Cowbell
57 A2 Crash Cymbal 2
KEY NOTE SOUND
58 Bb2 Vibraslap
59 B2 Ride Cymbal 2
60 C3 Hi Bongo
61 C#3 Low Bongo
62 D3 Mute Hi Conga
63 Eb3 Open Hi Conga
64 E3 Low Conga
65 F3 High Timbale
66 F#3 Low Timbale
67 G3 High Agogo
68 Ab3 Low Agogo
69 A3 Cabasa
70 Bb3 Maracas
71 B3 Short Whistle
72 C4 Long Whistle
73 C#4 Short Guiro
74 D4 Long Guiro
75 Eb4 Claves
76 E4 Hi Wood Block
77 F4 Low Wood Block
78 F#4 Mute Cuica
79 G4 Open Cuica
80 Ab4 Mute Triangle
81 A4 Open Triangle

CC’s #

Sustain #

Modulation #

MIDI LFO/Envelopes #

Velocity #

Aftertouch #

Pitchbend #

Clock & Transport #

Program Change #

SysEX #

MIDI 2.0 #


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