Mobile Apps for Art & Design #
|Name & Link||Description||Demo/Screenshot|
|Pixlr||phone version of https://pixlr.com|
|Fragment||Add some neat geometric reflections into your art|
|Spiro, Tilemaker||Makes some interesting tiled patterns|
|Easyposer, plenty of other alternatives||Decent app for poseable character models. Some presets and models require a $5 pro version|
|Fraksl, Fractal Eye, MandelBrowser||Neat Fractal Explorers|
|Glitch Lab||Tons of glitch effects, including some really nice pixel sorting|
|Euclidea||Not sure this one counts. It’s a game about making various geometric shapes using circles. It’s useful for learning some art techniques though.|
Working with other artists #
Events that can help you with art #
Inktober, Swordvember, Smaugust
Game Design #
Engines & Frameworks #
Both 2d and 3d #
fine. I’ll mention Unity and Unreal, but, like, I hate that the two make up such a huge chunk of the market
LEd engine - “LEd is a modern and open-source 2D level editor, specifically designed for indie devs”
OGMO Editor - “OGMO Editor is a free, open source 2D level editor built by indie game developers for indie game developers.”
LÖVE - “Hi there! LÖVE is an awesome framework you can use to make 2D games in Lua. It’s free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.”
Pyxel - Pyxel is a retro game engine for Python.
pwnfps engine - “An incomplete game engine I made for 7DFPS 2014 using C and a bit of Lua. It’s a realtime raytracer that happens to be pretty shiny.”
noeuclid by CNLohr - A Non-euclidean GPU Raytraced Engine
euclider - A higher-dimensional “non-euclidean” ray tracing prototype written in Rust.
Bevy - “A refreshingly simple data-driven game engine built in Rust Free and Open Source Forever!”
‘Non Euclidean’ is a super mathy term and I’m really into it, basically it just means that space doesn’t quite work as you expect. The shortest distance between two points doesn’t have to be a line, portals connecting spaces, walking in circles takes you new places, etc. Here’s a decent blog post about some.
Heads up, not all 3d systems use the same coordinate systems. It’s a bit of a pain. Here’s a good chart for that (source - @FreyaHolmer on Twitter)
A very long thread on … stairs? Yeah. Look up advice on DND level design if you need general level design or architecture design n advice. The same twitter (Tommy Norberg, @the_Norberg) has many other good posts
Interesting ideas #
Procedural Animation: #
Did you like it?— Makan Gilani (@Makan_Gilani) October 28, 2020
Another creature made using only Procedural Animation
with a focus on 3D Navigation. We call it the Tetrad.
Big Stuff Coming Soon👀👀
🧬Follow us here for more🧬: @SynthSelection#madewithunity #unity #indiegamedev #gamedev #indiedev #SyntheticSelection pic.twitter.com/FatzMuyyc6
Tons of Simulation #
Notia - Rougelite where every pixel is simulated
Cogmind - Ascii art game with a similarly extreme amount of environment destructibility
Filmulator accepts raw files from cameras and simulates the development of film as if exposed to the same light as the camera’s sensor. This brings about several benefits:
- Large bright regions become darker, compressing the output dynamic range.
- Small bright regions make their surroundings darker, enhancing local contrast.
- In bright regions, saturation is enhanced, helping retain color in bright skies, brighter skin tones, and sunsets.
- In extremely saturated regions, the brightness is attenuated, helping retain detail e.g. in flowers.