Design, Other

Mobile Apps for Art & Design #

Name & Link Description Demo/Screenshot
Pixlr phone version of https://pixlr.com
Fragment Add some neat geometric reflections into your art
Mirror Lab ^
Spiro, Tilemaker Makes some interesting tiled patterns
Easyposer, plenty of other alternatives Decent app for poseable character models. Some presets and models require a $5 pro version
Fraksl, Fractal Eye, MandelBrowser Neat Fractal Explorers
Glitch Lab Tons of glitch effects, including some really nice pixel sorting
Euclidea Not sure this one counts. It’s a game about making various geometric shapes using circles. It’s useful for learning some art techniques though.

Working with other artists #

Orions Arm Universe - Collective, shared setting for art and stories

Events that can help you with art #

Inktober, Swordvember, Smaugust

Game Design #

https://www.gameuidatabase.com/index.php

https://www.riotgames.com/en/urf-academy/curriculum-guide

Engines & Frameworks #

Both 2d and 3d #

Godot

Luxe

fine. I’ll mention Unity and Unreal, but, like, I hate that the two make up such a huge chunk of the market

Unreal Engine

Unity

2d #

LEd engine - “LEd is a modern and open-source 2D level editor, specifically designed for indie devs”

OGMO Editor - “OGMO Editor is a free, open source 2D level editor built by indie game developers for indie game developers.”

LÖVE - “Hi there! LÖVE is an awesome framework you can use to make 2D games in Lua. It’s free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.”

Pyxel - Pyxel is a retro game engine for Python.

3d #

pwnfps engine - “An incomplete game engine I made for 7DFPS 2014 using C and a bit of Lua. It’s a realtime raytracer that happens to be pretty shiny.”

noeuclid by CNLohr - A Non-euclidean GPU Raytraced Engine

euclider - A higher-dimensional “non-euclidean” ray tracing prototype written in Rust.

Bevy - “A refreshingly simple data-driven game engine built in Rust Free and Open Source Forever!”

‘Non Euclidean’ is a super mathy term and I’m really into it, basically it just means that space doesn’t quite work as you expect. The shortest distance between two points doesn’t have to be a line, portals connecting spaces, walking in circles takes you new places, etc. Here’s a decent blog post about some.
Heads up, not all 3d systems use the same coordinate systems. It’s a bit of a pain. Here’s a good chart for that (source - @FreyaHolmer on Twitter)

CoOrd Systems

A very long thread on … stairs? Yeah. Look up advice on DND level design if you need general level design or architecture design n advice. The same twitter (Tommy Norberg, @the_Norberg) has many other good posts

Interesting ideas #

Procedural Animation: #

RougeLikes #

What “Rougelike” Meant

Tons of Simulation #

Notia - Rougelite where every pixel is simulated

Cogmind - Ascii art game with a similarly extreme amount of environment destructibility

Photography #

https://filmulator.org/about/

Filmulator accepts raw files from cameras and simulates the development of film as if exposed to the same light as the camera’s sensor. This brings about several benefits:

  • Large bright regions become darker, compressing the output dynamic range.
  • Small bright regions make their surroundings darker, enhancing local contrast.
  • In bright regions, saturation is enhanced, helping retain color in bright skies, brighter skin tones, and sunsets.
  • In extremely saturated regions, the brightness is attenuated, helping retain detail e.g. in flowers.

Extremely high resolution scan of art


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