Misc

Misc Effects #

Pitch, Glitch, & Granular #

Rather than try to explain all of these, I’m just gonna throw a grid of videos at you. Skip around, hear some neat sounds. Get inspired.

Pitch #

Glitch #

Granular #

Spectral Editing #

Spectral editing is sorta crazy, the idea is instead of working with waves in the time domain, you’re applying effects in the frequency domain. The idea being that you can directly select and work with chunks of frequency in a way that would be a nightmare of filters otherwise. You can even do weird things like delay only certain frequency blocks (see MSpectralDelay)

De-Noising & De-Essing #

(Make sure you didn’t gloss over Noise Gates in the Dynamics Chapter)

TODO

Ring Modulators #

TODO

Talk-boxes #


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